showing 7 games

namepublisher(developer) arrow_downwardyeartagsdescription
Ultima IV: Quest of the Avatar ?1997 ♫rulebritannia adv-deeds adv-intermediary adv-objects adv-static aerostat alcohol amoeboids axes beggars beholders bizarrecreatures blackpearls bludgeons bodyarmor bossbattles bows cannons captives capturedresources children chiroptera chosenone crossbows cyclopes demonoids demons directionalforce directionalforce-wind dragons encounters-neutral encounters-popup encounters-seen europeanfae femaleprotagonist forest fromanotherworld garlic genderchoice ghosts giantinsects giantseahorses giantspiders gremlins group healingitems healingstations hiddenattributes horses hydrae inbuilttraps incendiarygrenades insects inventory karma knives liches lockpicking magic magicweapons meleeweapons mimics monsters mystics neutralnpcs ocean orcs otherworld pirates polearms present rats refwizardofoz resting resuscitation riding river rodents ruins sauroids scummvm-wip seaserpents shallowwater shopping shore skeletons slings snakes sorcery spectres staves subterranean swarmers swords teleporting thrownweapons tornados town traps treants tripeds trolls ultima ultimaageofenlightenment undead walking watercraft watercraft-medium wetland willowisps willowtrees windindicator wordinput xp-deeds xp-kills xp-literal xp-multi xp-objects A shareware program, U4MBonGS, applied to the [[gameid:38015 Apple II E version]] allows this game to take advantage of some of the advanced features of the IIGS platform. Specifically stereo sound, and music with one MockingBoard soundcard, or stereo music and other enhancements with two soundcards. labelminimizeminimize
Deja Vu II: Lost in Las Vegas Icom Simulations1989 1940s city-lasvegas-nv detectivemystery inventory investigatorprotagonist macventure labelimageminimize
Deja Vu: A Nightmare Comes True Icom Simulations1988 1940s amnesia city-chicago-il detectivemystery falselyaccused inventory investigatorprotagonist macventure mystery usa labelimageminimize
Shadowgate Mindscape (Icom Simulations)1989 castle clickadventure inventory macventure labelimageminimize
Uninvited Mindscape (Icom Simulations)1988 3.5disk commercial inventory license-proprietary macventure mansion mouse labelimageminimize
Windwalker Origin Systems1990 beggars circadiancycle combatmode death dialog-sentences hunger indoors interactivedialogs inventory karma martialarts meleeweapons outdoors staves swords thieves town unarmedfighting walking watercraft labelimageminimize
Ultima I: The First Age of Darkness Vitesse;Softdisk (The Software Gremlins)1994 3.5disk download eviloverlord fromanotherworld illequipped inventory medieval meleeweapons monsters otherworld riding scummvm-wip shopping sorcery stealing swords timetravel town turnbasedcombat ultima ultimaageofdarkness wordinput MSRP: $29.95

Originally published on a 3.5' disk by Vitesse. Later published by Shareware Solutions II on a 3.5" disk, but as a fully commercial product, not shareware. Shareware Solutions II also offers it as downloadable purchase. This version takes nearly full advantage of all the advanced features of the Apple II<small>GS</small>. It is fully GS/OS based, 640x400x256, and synthLAB music.

As the story goes, the wizard Mondain was intent on world domination. Over 1,000 years ago, he created the gem of immortality and granted him invincibility. Mondain is evil. The gem of immortality is evil. These are indisputable facts because it says to in the playbook. However, you won't be seeing Mondain doing anything evil in the present world and time. The player controls a stranger from another world (Earth) come to the land Sosaria to save it and its people from Mondain. The fact that Mondain is immortal and invincibility makes this a difficult task. So the stranger will travel back in time to kill Mondain before he creates his gem.

This version was authored by 'Burger' Bill Heineman and represents the first game in The Age of Darkness trilogy from the Ultima series of games. This game [i]did[/i] have the "Age of Darkness" title. But not the "The First Age of Darkness" book. There is also no box for this version. The 3.5" disk, 27 page play manual, 7 page reference book, were shrink-wrapped on a stiff piece of cardboard.
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